Patched
By Military Police | March 9, 2010
The game is up and we’re patched. Some players are having issues, so here are some quick points:
-You require DirectX 9.0c or higher.
-You should run launchpad/launcher in administrator mode (Vista/7)
If you’re still having issues, please email stationgamesfeedback@soe.sony.com with a clear description of the error.
www.microsoft.com/windows/directx/
Topics: Game News | 10 Comments »
Infantry Patch
By Military Police | March 9, 2010
So most of you have probably figured out that a patch is being worked on. However there are a few conditions that you the player may need to meet in order to get the latest version of Infantry working on your system. You may need to update your copy of DirectX to the latest version of Direct X 9.0c which you can get here. It is possible that some virus systems may alert with this update. Simply add an exception and your system should have no issues running the exe. We do apologize but we’re having to have you folks (the player base) test this release. It shouldn’t have any issues but if you note anything please let us know. If there’s an over whelming issue please let us know on the forums, we’ll can take measures to resolve any issues that impact a significant portion of the community.
Topics: Game News | 19 Comments »
Skirmish Weapons Update
By Military Police | March 9, 2010
Assault Rifle and Light Machine Gun do significantly more damage to vehicles in Mechanized Skirmish now.
Topics: Development News | 6 Comments »
Infantry Evolved
By Military Police | March 8, 2010
Infantry Evolved seems like a fitting title as the third installment in our news series with Continuity and Reloaded, heh. I’d like to announce news that players have been keenly awaiting. Satori and I have been pushing for this for quite some time and we’re now expecting the implementation of the patch very soon. It’ll be great to have games characterized by equal competition again and no hacker crashes. I’d like to thank Jeff Petersen for taking time out of his schedule to work on this patch. I’m not sure if you’ll see him in the game at all, but if you do, please extend to him the appreciation that he deserves. Thanks to the community for being patient.
Topics: Development News | 10 Comments »
March Rotations
By Military Police | March 2, 2010
The March forecast is up at the Rotation Center. Rotations are scheduled to occur either tonight or March 3rd. Please spread the word that CTFX is going up!
Topics: Game News | 25 Comments »
Faydon Lake Updates
By Military Police | February 23, 2010
-Base Recall and Team Teleport changed up to work better with new energy shields.
-Enhanced Filters have been changed to Active Filters under Utility Active.
-RPG inner damage raised.
-Fusion Bolt Rifle beefed.
-Sonic Cannon Burst beefed.
-NeuroTech Scrap Cannon adjusted.
-PKvAR 606 RGs added in, requires Medium Kinetic Specialization.
-S-AR mk2 RGs added in, requires Medium Kinetic Specialization.
-EMP Particle Cannon RS added in, requires Energy Specialization.
-SK-ARv35 GC added in, requires Medium Kinetic Specialization.
-HVRL AA added in, requires Rocket Specialization.
-Squads POJ and Asian Pop Stars have taken over Unversed and We Up To No Good.
-Acid Thrower beefed.
-Cash rate, share included, increased.
-Specializations now required for the special armors. SORRY GUYS >:]
Topics: Development News | 7 Comments »
HC Revised
By Military Police | February 23, 2010
Hardcorps with old settings (plus some revisions) went up tonight with the Boarding Action map. A lot of people have been asking for an older version of HC ever since Yankee made some undesirable changes to the zone’s settings. This zone is an attempt to resurrect that good old HC and improve it in some areas. So give it a shot and see how you like it. The following is the developer’s description (see comments for full list of changes):
The zone is using a modified version of the old Boarding Action map and revised settings from spring 2002. There have been several changes made to the settings, but many of the old settings are still in tact so please keep that in mind. This was from around HC was born and using the Caverns map. There are no shields, or manual reloads.
Topics: Development News | 3 Comments »
Mid-February Rotations
By Military Police | February 14, 2010
The mid-February forecast is up at the Rotation Center. Rotations are scheduled to occur on Tuesday, February 16th.
Topics: Game News | 56 Comments »
Eol Updated
By Military Police | February 5, 2010
Eol Advanced updated today. See comments.
Topics: Development News | 16 Comments »
CA Updates
By Marine | February 4, 2010
CA were updated last night, with both item/vehicle and map updates. The item/vehicle updates, as taken from the Development Log (F1 Menu > Development Log) were as follows:
“Tuesday, February 2nd, 2010
(AYB)
“Changes”
“Armor Melt” condition added - all weapons do 20% more penetration (drain) while it’s active
Vehicle targeting systems now have a spread
Sterons fixed and slightly buffed
UV-9 now has Armor Melt
(Squishy)
Commandoes now have access to the silenced sniper rifle. Pick your foes off from a distance while remaining invisible to the organic eye!
Remote explosives are also re-implemented. Yay!”
The Suburban map was updated with numerous changes based on feedback from its last session up. Some of these updates were to make more of the buildings appealing to bases whilst others were simple bug fixes. There are also a few new structures and also a few re-worked areas. As always, please expect there to be some balancing issues and bear in mind that some of the repetitive gameplay may currently be due to the Objective/Flagging system (in-ability to change base quickly/easily).
For a full list of the map updates, new structures and new outdoor bases please see the comments.
Topics: Development News | 12 Comments »
« Previous Entries