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CA Updates
By Marine | February 4, 2010
CA were updated last night, with both item/vehicle and map updates. The item/vehicle updates, as taken from the Development Log (F1 Menu > Development Log) were as follows:
“Tuesday, February 2nd, 2010
(AYB)
“Changes”
“Armor Melt” condition added - all weapons do 20% more penetration (drain) while it’s active
Vehicle targeting systems now have a spread
Sterons fixed and slightly buffed
UV-9 now has Armor Melt
(Squishy)
Commandoes now have access to the silenced sniper rifle. Pick your foes off from a distance while remaining invisible to the organic eye!
Remote explosives are also re-implemented. Yay!”
The Suburban map was updated with numerous changes based on feedback from its last session up. Some of these updates were to make more of the buildings appealing to bases whilst others were simple bug fixes. There are also a few new structures and also a few re-worked areas. As always, please expect there to be some balancing issues and bear in mind that some of the repetitive gameplay may currently be due to the Objective/Flagging system (in-ability to change base quickly/easily).
For a full list of the map updates, new structures and new outdoor bases please see the comments.
Topics: Development News |
12 Responses to “CA Updates”
Comments
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February 4th, 2010 at 2:35 pm
Full list of map updates:
- A1 building updated.
- C1 complex updated and entrances re-worked.
- F1/2 buildings slightly updated.
- H/I1 complex updated to effectively make it two base-able structures.
- B3 building updated.
- C3 building updated.
- H3 building updated and entrances re-worked.
- I3 building removed.
- G4 are re-worked. Outdoor base added, we’ll see how this works out.
- H4 building updated and re-worked.
- I/J4 building recieved minor updates.
- C6 area re-worked, the intention of which was to provide a second ‘Outdoor’ base-able area.
- F8 building entrances re-worked.
- I8 building updated.
- D9 area re-worked, possibly a third ‘Outdoor’ base-able area.
- Large amounts of physic and vision tweaks here and there.
- Work on the subway continues, no ETA for this at the present.
February 4th, 2010 at 4:19 pm
Whut about Phoenix ??
February 4th, 2010 at 11:48 pm
Shit uv9 might actaully be usable now.
February 5th, 2010 at 1:42 pm
FROOTTTHIIINNGGGGG******* OMG REMOTE DETS.
February 5th, 2010 at 2:17 pm
Sad the did not even let CA stay up for the weekend what utter crap…
February 5th, 2010 at 2:20 pm
Umm. How come no ones finished WINDOW physix for commando to go through in most of the buildings also?
I went on last night but seeing as it was not the weekend there was less than 80 people total on infantry at all now theres over 120 people and ca was already taken down 0.o why?
February 5th, 2010 at 2:28 pm
biased experiment for fake justification, served its purpose
February 5th, 2010 at 3:50 pm
BUT EOL IS A FREAKING JOKE!
ANY NEW PLAYER TO SOE CAN NOT GET ANYWHERE WITH EOL UNLESS THEY STARTED WHEN EVERYONE ELSE DID!
Seriously when you can shoot someone thats not moving, not dodging, AND THEY NEVER DIE that is a problem…
February 5th, 2010 at 4:56 pm
wsensor, you have to go afk for XP like everyone else did
February 5th, 2010 at 6:21 pm
… No that is bullcrap that IS NOT PLAYING THE GAME …
PEOPLE SHOULD DIE WHEN SHOT. ESPECIALLY WHEN THEY ARE NOT MOVING AND ARE TAKING EVERY HIT…
February 9th, 2010 at 1:55 pm
wsensor, Eol is quite simple actually, truce with everyone and everything. I love seeing Five BlackOps chasing me and they are all from different teams.
February 14th, 2010 at 9:23 am
Yea only problem with EOL is that everyone is truced, but can’t wait for CA to be up, i want to 30k Bison bty again xD