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Development News

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Skirmish Weapons Update

Tuesday, March 9th, 2010

Assault Rifle and Light Machine Gun do significantly more damage to vehicles in Mechanized Skirmish now.

Infantry Evolved

Monday, March 8th, 2010

Infantry Evolved seems like a fitting title as the third installment in our news series with Continuity and Reloaded, heh. I’d like to announce news that players have been keenly awaiting. Satori and I have been pushing for this for quite some time and we’re now expecting the implementation of the patch very soon. It’ll [...]

Faydon Lake Updates

Tuesday, February 23rd, 2010

-Base Recall and Team Teleport changed up to work better with new energy shields.
-Enhanced Filters have been changed to Active Filters under Utility Active.
-RPG inner damage raised.
-Fusion Bolt Rifle beefed.
-Sonic Cannon Burst beefed.
-NeuroTech Scrap Cannon adjusted.
-PKvAR 606 RGs added in, requires Medium Kinetic Specialization.
-S-AR mk2 RGs added in, requires Medium Kinetic Specialization.
-EMP Particle Cannon RS [...]

HC Revised

Tuesday, February 23rd, 2010

Hardcorps with old settings (plus some revisions) went up tonight with the Boarding Action map. A lot of people have been asking for an older version of HC ever since Yankee made some undesirable changes to the zone’s settings. This zone is an attempt to resurrect that good old HC and improve it in some areas. [...]

Eol Updated

Friday, February 5th, 2010

Eol Advanced updated today. See comments.

CA Updates

Thursday, February 4th, 2010

CA were updated last night, with both item/vehicle and map updates. The item/vehicle updates, as taken from the Development Log (F1 Menu > Development Log) were as follows:

“Tuesday, February 2nd, 2010
(AYB)
“Changes”
“Armor Melt” condition added - all weapons do 20% more penetration (drain) while it’s active
Vehicle targeting systems now have a spread
Sterons fixed and slightly buffed
UV-9 [...]

CTF5 Team Size

Wednesday, February 3rd, 2010

Changed to 18v18. The zone also has 100k starting cash and class change enabled in dropship now. The cash and class change were just to sync it with the rest of the CTF zones.

CM Weapon Adjustments

Wednesday, January 27th, 2010

CM was updated with the following changes:
-Added Mk4.5 ‘Eightball’ Sniper Rifle.
-Changed graphic for restored MAS Pulse Carbine and MK6 Sniper Rifle.
-Added restored MAS Fusion Rifle, Gauss Rifle, and Fmk45 Rocket Launcher.
-Added restored version of Psionic Mega Blast.
-All restored weapons now weigh 0.2 less than their regular equivalents.
-Mind Storm fire delay changed from 70 to 110.

CM Updates

Thursday, January 21st, 2010

CM was updated with the following changes:
-Added Force Shield, an alternate armor for Psionics.
-Added restored MAS Pulse Rifle, MAS Pulse Carbine, and MK6 Sniper Rifle.
-Hover Troopers can no longer use EP Soldier Suit or EP Adv. Soldier Suit.
More to come later.

Skirmish Scout Weakened

Wednesday, January 20th, 2010

Scout is going to be kept in Skirmish, but it has been weakened in its firepower. Scouts no longer have shotgun. Scouts start with two grenades, instead of three. Scouts spawn with no LAWs. Scouts can still pick up LAWs and fire them, but won’t have any added to their inventory upon spawn/respawn.

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