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HC Revised

Tuesday, February 23rd, 2010

Hardcorps with old settings (plus some revisions) went up tonight with the Boarding Action map. A lot of people have been asking for an older version of HC ever since Yankee made some undesirable changes to the zone’s settings. This zone is an attempt to resurrect that good old HC and improve it in some areas. [...]

Eol Updated

Friday, February 5th, 2010

Eol Advanced updated today. See comments.

CA Updates

Thursday, February 4th, 2010

CA were updated last night, with both item/vehicle and map updates. The item/vehicle updates, as taken from the Development Log (F1 Menu > Development Log) were as follows:

“Tuesday, February 2nd, 2010
(AYB)
“Changes”
“Armor Melt” condition added - all weapons do 20% more penetration (drain) while it’s active
Vehicle targeting systems now have a spread
Sterons fixed and slightly buffed
UV-9 [...]

CTF5 Team Size

Wednesday, February 3rd, 2010

Changed to 18v18. The zone also has 100k starting cash and class change enabled in dropship now. The cash and class change were just to sync it with the rest of the CTF zones.

CM Weapon Adjustments

Wednesday, January 27th, 2010

CM was updated with the following changes:
-Added Mk4.5 ‘Eightball’ Sniper Rifle.
-Changed graphic for restored MAS Pulse Carbine and MK6 Sniper Rifle.
-Added restored MAS Fusion Rifle, Gauss Rifle, and Fmk45 Rocket Launcher.
-Added restored version of Psionic Mega Blast.
-All restored weapons now weigh 0.2 less than their regular equivalents.
-Mind Storm fire delay changed from 70 to 110.

CM Updates

Thursday, January 21st, 2010

CM was updated with the following changes:
-Added Force Shield, an alternate armor for Psionics.
-Added restored MAS Pulse Rifle, MAS Pulse Carbine, and MK6 Sniper Rifle.
-Hover Troopers can no longer use EP Soldier Suit or EP Adv. Soldier Suit.
More to come later.

Skirmish Scout Weakened

Wednesday, January 20th, 2010

Scout is going to be kept in Skirmish, but it has been weakened in its firepower. Scouts no longer have shotgun. Scouts start with two grenades, instead of three. Scouts spawn with no LAWs. Scouts can still pick up LAWs and fire them, but won’t have any added to their inventory upon spawn/respawn.

Triton Badlands Sniper and Vehicle Change

Saturday, January 16th, 2010

Skirmish snipers can only carry 30 bullets now. The vehicles in Triton Badlands have been reduced to one grizzly per side.

Recess Directing Chamberts Moon

Thursday, January 14th, 2010

CM veteran, and past developer, Recess, is going to be working on CM for awhile. He has some ideas to make the zone better, but he’s also going to be looking for good feedback, so be sure to post ideas and/or get in touch with him directly to see how the zone can be enhanced.

More TA Updates

Tuesday, January 12th, 2010

TA was updated a few minutes ago with more updates, including a fix to killstreaks.
-Made some small changes to the map.
-Fixed killstreaks.
-Lowered the cost of attributes.
-Nerfed the grenade damage.
-Raised the cost of the EZ grenade form 10 to 1000 cash.
-Fixed the weapon bug in the weapon ugrade rooms.
-Raised the ammount of experience you get from [...]

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