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Eol Updated
By Military Police | February 5, 2010
Eol Advanced updated today. See comments.
Topics: Development News |
16 Responses to “Eol Updated”
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« CA Updates | Main | Mid-February Rotations »
By Military Police | February 5, 2010
Eol Advanced updated today. See comments.
Topics: Development News |
You must be logged in to post a comment.
February 5th, 2010 at 5:58 pm
-Changed the map to a winter-themed version. Not completely to my satisfaction, but it will do the trick for now. Please note that although the trees appear bare, the majority of them still retain LOS blocking properties so you can still use them to conceal yourself. Double check with ?showvision.
-Valentine’s Day is right around the corner and since by the time it is upon us the zone will be taken down within a few days or less in accordance with normal 2 week rotation periods, I’ve decided to lower the wait time on Koth by 30 minutes and increase normal cash fixed reward amount on kills by +50. This will last for the remainder of this rotation. Use the extra rewards to buy additional ammo, additional attributes, aid your team, or drop some credits for your BFF.
-Reduced the amount of schrapnel in Mine - Schrapnel. I will adjust this as needed.
-Removed experience barrier on Maser Kits for Engineers / Chief Engineers and dropped the buy and sell prices. Reduced the radius it needs to be within in order to be functional/built by 25%.
-Added a Burn effect to Maklov Flamethrower, Maklov Heavy Flamer, Grenade - Incendiary, Grenade - White Phosphorous and Titan Arms AP9 Acid Projector. For the grenades, you’ll have to make sure the explosion is more inner if the effect is to occur. If the explosion radius is barely hitting players in most respects, it is unlikely the burn will take effect.
-Changed permissions on GL weapons and secondaries to allow them to be used on Drop Packs, Jump Packs, Deathboards, Hoverboards and Shimmerboards. Also temporarily changed classid of Flight Packs to mimic Drop Packs and Jump Packs so you can use a wider variety of weapons and items on them until I have time to revamp classids and permissions again. This change allows things like Battle Rifles, Assault Rifles, Blast Weapons as well as Cloaks and Medkits (gears strictly related to classes) to be used while on Flight Packs. If you are wondering what you can use on a Flight Pack or any personal vehicle with your current class and attributes, just get on one and browse the store. Working combinations of items accessible through your own class and attributes will not be redded out. Changed some permissions on a couple heavier weapons so they cannot be used on Flight Packs.
-Changed the area and team maxes for auto turrets around. This should mean they have become more flexible in creation whereas a specific order isn’t necessary in creating a base. I tested this months ago now, and although I recall the results were positive, if they turn out to be exploitive I will retweak as early as Monday.
-Removed the ability to use actuators on packs, save Vehicle Actuators. You can still use normal actuators with boards.
-Added Vehicle Actuators II meant for packs providing increased strafe and Vehicle Actuators III meant for both packs and boards providing increased maneuverability. You cannot use more than one Vehicle Actuator at a time, nor in combination with normal type actuators. (Equipment-Fighting Suit)
-Reduced Field Surgeon top speed a small amount.
February 5th, 2010 at 6:13 pm
when is this going to be rotated out again?
February 5th, 2010 at 7:46 pm
Can you make it so the turret stunner that the infils use doesnt work on me or reduce it the time it stuns? It seems like it lasts longer than any medic stunner.
February 5th, 2010 at 7:46 pm
February 5th, 2010 at 9:40 pm
balmung you qq too much, eol has only been up for 4 days
February 6th, 2010 at 7:37 pm
Make Blackops run faster plz they to slow even with no armor. I mean they are Blackops and they should be able to run fast and there pretty slow for there class they should have an little more extra boost. Idk can u make one of the boots atleast have an + % on speed at least on 3%?
February 8th, 2010 at 5:17 am
Make Bio kill faster plz they kill too slow even with no armor. I mean they are bio and they should be able to kill fast and there kill pretty slow for there class they should have a little more extra damage. Idk can u make biostab have 45 toxin damage and no energy uses?
February 8th, 2010 at 7:49 am
worst game community ever
February 9th, 2010 at 2:01 pm
Make Mpac Kill faster plz they kill too slow even with Stacked Armor. I mean they are Mpac and they should be able to kill fast and there kill pretty slow for there class they should have a little more extra damage. Idk can u make RR Mk2 have 700 explosive damage and you can use it while moving? Oh and make it automatic plz. Kk TY
February 10th, 2010 at 2:13 pm
LOl stfu u noobies everything is fine except blackops they need to run faster and have a bit better armor that doest make energy take forever to load
February 12th, 2010 at 11:30 am
Give mpac deathboard plz
February 12th, 2010 at 12:50 pm
BOs are fast enough. Make them any faster and they are going to be OP.
anyway.. what i wanted to say was:
EOL FOR ANOTHER 2 WEEKS? YES? KK. KTHX.
February 12th, 2010 at 1:37 pm
what is CR:sports: rift sports? lol …
February 12th, 2010 at 2:44 pm
sad^
February 15th, 2010 at 9:45 pm
make exp gain for noobfriendly
buff infantry energy recharge, they’re kind of the weakest class
make combat tech not a useless class, give it better energy recharge
limit max utility slots on infil, i can turn on actuators, filters, ssc, generator, and td at the same time
lessen exosuit cost
lower moonspot dizzy time
make an mpac deathboard event
make an exosuit gladiator event
more wtfpies please, let it spawn in a random area this time
February 21st, 2010 at 9:30 pm
Can we please keep eol up?!