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HC Revised
By Military Police | February 23, 2010
Hardcorps with old settings (plus some revisions) went up tonight with the Boarding Action map. A lot of people have been asking for an older version of HC ever since Yankee made some undesirable changes to the zone’s settings. This zone is an attempt to resurrect that good old HC and improve it in some areas. So give it a shot and see how you like it. The following is the developer’s description (see comments for full list of changes):
The zone is using a modified version of the old Boarding Action map and revised settings from spring 2002. There have been several changes made to the settings, but many of the old settings are still in tact so please keep that in mind. This was from around HC was born and using the Caverns map. There are no shields, or manual reloads.
Topics: Development News |
3 Responses to “HC Revised”
Comments
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February 23rd, 2010 at 11:44 pm
Change Log:
+Thrust and strafe speeds on all classes were increased. Old settings were slower than what was considered normal in the recent past.
+All classes start with full ammo and respawn with full ammo. Only items that are obtained on a game start do not refill.
+Reordered some map objects to be more symmetrical, corrected some terrain settings, double stacked faulty physics walling and corrected the vision glitches.
-Completely redid lio locations to match this map.
+Increased Flag game to 20 minute games.
-Flag game starts at 3v3 (6 players) with Computer room flags.
-Flag game escalates at 6v6 (12 players) with Engineer and Computer room flags.
-Flag game escalates at 9v9 (18 players) with Bridge, Engineer and Computer room flags.
-Increased game end rewards.
+Changed class requirements. Marine and Medic don’t require experience to use.
-Light Machinegunner, Sapper, Ripper Gunner and Grenadier require 10,000 experience to use.
-Sniper requires 15,000 experience to use.
+Turned on Team, Individual and MVP bubble notifications.
+Added Ammo Dispensors for both teams. [C2 for Titan \ C4 for Collective]
-You can only get ammo items according to what your class uses.
-Production times were reduced to prevent abuse.
+Decreased weapon switch time on Shotgun to 1.5 seconds. [Was 2.5]
+Increased max carry for 4.45mm rifle to 400. [Was 300]
+Increased max carry for Ripper Rounds to 500. [Was 300]
+Auto Pistol clip size increased to 15 shots. [Was 8]
-Decreased Auto Pistol weapon switch time to 1.5 seconds. [Was 2.5]
+Snipers can pick up and use Hand Grenades, but do not start with them.
+Decreased Light Machinegun damage by a full point to match Assault Rifle damage. [Was 16/8]
+Renamed current Incinerator to Inferno. This is a Sapper weapon. [Added another item called Incinerator for other classes]
-Decreased Inferno DOT by half. [Was 15%]
-Decreased Inferno kinetic damage by 5. [Was 20]
-Decreased Inferno weapon switch time to 1.5 seconds. [Was 2.5]
-Changed Inferno reload delays to 2.5/5 seconds. [Was 1/25]
-Increased Inferno velocity.
+Decreased Assault Rifle misfires by 80%.
+Decreased PDW and Ripper Gun misfires by 50%.
+Changed Sniper Rifle projectile to be visible.
+Added LAW to Marine and Ripper Gunner. Sappers can use them, but do not start with them.
+All Grenade type items in inventory drop when you die. LAWs also.
-Snipers can pickup and use Hand Grenades.
+Increased Incendiary Grenade velocity.
+Added Squad Leader class. [Was not enabled in the version that was being worked off of]
-Squad Leader class requires 25,000 experience to use.
+Added Engineer class.
-Engineer gets Barricades at the start of every game. They do not get turrets.
-Engineer class does not require experience to use.
+Added Stim Pack item.
-Stim Pack displays icon briefly when used.
+Added Enercell to Medic, Squad Leader and Engineer. [Energy regeneration matches Skirmish League's]
+Medikit heals cost 125 energy.
-Medikit displays healing icon briefly when used.
-Increased Medikit healing amount to half of the targets max hp.
-Decreased Medikit reload delays to 1/25 seconds. [Was 5/25]
+Added Create Stim Pack for Medic.
+Increased clip size of Combat Knife to 4. [Was 3]
-Increased velocity and lifetime on Combat Knife for long knife effect.
-Decreased weapon switch time on Combat Knife to 1.5 seconds. [Was 2.5]
+Added Incinerator to Light Machinegunner and Squad Leader.
-Increased Incinerator velocity.
+Increased minimum range on Sniper Rifle. [Didn't have one]
+Changed all automatic item pickups to manual pickups.
+Decreased AP Mine carry amount to 2. [Was 4]
-Squad Leaders only start with 1 AP Mine when game starts. These don’t refill on respawn.
+Decreased lifetime on floor markings caused by explosions and bullets.
+Increased experience share percentage and share radius. [Was none]
-Increased experience percentage gained from target bounty. [Was none]
-Increased experience percentage gained from own bounty. [Was none]
+Changed Dropship bases to individual safe zones.
+Increased Shotgun kinetic damage to 5/5. [Was 5/2]
+Added Energizer item.
-Energizer displays icon briefly when used.
+Added Create Energizers to Engineers.
+Increased energy cost of Leader Summon to 90. [Was 0]
-Leader Summon displays icon briefly when used.
-Decreased Leader Summon reload delay to 1/25 seconds. [Was 4.5/25]
-Increased Leader Summon switch time to 1.5 seconds. [Was .5]
+Decreased negative mvp scores from deaths so it’s easier to overcome the penalty.
+Increased Bounty percentage amount.
February 24th, 2010 at 1:18 pm
hopefully more people play this zone. HC was baller
February 26th, 2010 at 4:54 am
Wasn’t aware this was up, now I have somethin to play!