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Mid-June Rotations

By Military Police | June 15, 2010

The mid-June forecast is up at the Rotation Center. Rotations are scheduled to occur on Wednesday, June 16th.

Topics: Game News | 50 Comments »

Combined Arms Is Now Up

By Military Police | June 11, 2010

CTFX out. CA in.

Topics: Game News | 13 Comments »

Combined Arms Replacing CTFX

By Military Police | June 9, 2010

CTFX didn’t work out, so it’s being switched out tomorrow.

Topics: Game News | 40 Comments »

SlickPony’s Eol

By Military Police | June 7, 2010

SlickPony is testing out his version of a classic eol in Test Zone 9. It’s open at the moment, so you don’t need a permit. Give it a shot if interested.

Topics: Development News | 11 Comments »

June Rotations

By Military Police | June 1, 2010

The June forecast is up at the Rotation Center. Rotations are scheduled to occur on Tuesday, June 1st.

Topics: Game News | 17 Comments »

Next Rotation

By Military Police | May 30, 2010

Unfortunately I can’t provide earlier details about the next rotation for June, because SatoriEnd is on vacation and I’m unable to confirm specifics. The rotation will likely occur on June 1st, but that may change. I also know that it’ll be Elsdragon Compound for Skirmish, but as for the rest, you’ll have to wait to find out.

Topics: Game News | 22 Comments »

Where’s Combined Arms?

By Military Police | May 23, 2010

No worries, it wasn’t taken down purposely. It just crashed, and unfortunately we have to wait till Monday for SatoriEnd to bring it back up.

Topics: Game News | 12 Comments »

Mid-May Rotations

By Military Police | May 16, 2010

The mid-May forecast is up at the Rotation Center. Rotations are scheduled to occur on Monday, May 17th. CTFX is one of the zones that will be going up!

Topics: Game News | 56 Comments »

Eol Updates

By Military Police | May 11, 2010

-Changed some settings for the flag game and set it to reset every 7 hours.
-Imposed minimum range for the two side bolts of the Plasma Projector.
-Removed the ability for Disruptor to trigger on non-player made obstacles such as map objects/walls. Set it to allow triggering on board type vehicles. It will still trigger on player made walls and structures if you are still looking to combo it against a player.
-Alotted Burn effect to Exosuit Incinerator.
-Corrected a bounty exploit.
-Removed given bounty from pirate helmets. Credits and alien trophies still provide bounty increments; minus areas that have credit bounty disabled such as the training area.
-Doubled experience rewards on helmet-type drops for pirates and aliens.
-Dropped BioLabs GP6 access from NeuroTAC.
-Testing an assist mechanism for players killing NPCs. This effect is a minimal reward and is only implemented for the newb area. The effective radius for this is twice the size of the shared player kills assist experience for reference. You should also be aware that it may not trigger all the time, even if you believe to be close enough to earn it. If successful enough, this will take root elsewhere, although that will depend on what all happens in closed tests.
-Added Roamers Eta, Theta and Iota.

Topics: Development News | 9 Comments »

May Rotations

By Military Police | April 30, 2010

The May forecast is up at the Rotation Center. Rotations are scheduled to occur on Monday, May 3rd.

Topics: Game News | 20 Comments »


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