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« Hack Intervention Team (HIT) | Main | CM Updates »

Skirmish Scout Weakened

By Military Police | January 20, 2010

Scout is going to be kept in Skirmish, but it has been weakened in its firepower. Scouts no longer have shotgun. Scouts start with two grenades, instead of three. Scouts spawn with no LAWs. Scouts can still pick up LAWs and fire them, but won’t have any added to their inventory upon spawn/respawn.

Topics: Development News |

4 Responses to “Skirmish Scout Weakened”

  1. CaptainInsaino Says:
    January 20th, 2010 at 8:30 pm

    As well as Marine class now gets 50 round bursts and can hold 4 LAWs, and LMG class now gets 200 round bursts and has a shotgun.

  2. brokenstep2 Says:
    January 21st, 2010 at 12:08 am

    umm. scout’s not overpowered man.

    not starting with laws but being able to use them is annoying/pointless since you can just switch to a class with laws, drop them in the dropship and pick them up as scout/sapper. just let them use or make them not use.

  3. ThatChic5 Says:
    January 21st, 2010 at 9:56 am

    So scout only has nades n laws? :\ isnt that a little unfair?

  4. things that go bump.5 Says:
    February 6th, 2010 at 4:40 am

    its turning into hardcorps

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