Eol Beta
Background:
The year is 245 CE. After 20 years of germination the seeds of insurrection finally bore fruit. Nearly every colonized world in the solar system was at war with each other, with Terra and the Collective at the center. Heedless of the warnings of their statesmen or, in some cases, what their eyes and ears told them, the leaders of the Colonies allowed their personal differences and petty agendas to destroy what little solidarity there was against the Collective Tyranny. Feeling that, after Ragnarok, the Collective was nothing more than a paper tiger, one government after another reacted to Collective deceit by accepting Collective financial and material support in war with their colonial brothers.
While the free states of the solar system had settled into destroying each other bit by bit, the Collective Military machine was not idle. COLLCENTCOM planned for two decades in anticipation of just the right moment and opportunity. Carefully husbanded armies and fleets were brought up to strength and trained for the day when they would stream forth from Terra and reclaim the Solar System once and for all.
However, few realized how utterly exhausted the Earth had become during all those decades of war. Many districts and counties of the planet had been on war footing for so long that generations had known nothing but factories or a military boot camp. Yet in other districts, those areas where money and power had accumulated, a separate world existed, quite unaware or blissfully ignorant of the state of the less well off of their fellow members of the Collective. Many disparate forces, totally unaware of each other, labored for years in order to work up to the last dying gasp.
Many should have foreseen what was coming. Unfortunately nothing was done that should have been in order to save what could have been. The Collective Era, the great experiment of equality and unity that evolved into mass tyranny would come to its final, convulsive conclusion.
On March 12th, 244 CE the end began…
Operation “Open Arms” commenced with a string of massive offensives all along the asteroid belt. Every Asteroid colony, every station, every outpost was met with the ultimatum: unconditional surrender or destruction. Prisoners were not taken, any resistance was thoroughly crushed with overwhelming force. Where there was submission, chaos reigned. Depending on the local commander, a capitulated settlement could find themselves treated courteously with local self rule and a minor garrison, or could see themselves governed by martial law with all leaders and intelligentsia ejected to vacuum. Any attempt at partisan resistance was met with atrocity after atrocity, culminating in the massacre of the entire population of Telpar Station by explosive decompression in the primary ship bay.
After ruthlessly overrunning most of the Belt Settlements and destroying all that resisted, the Collective Forces moved outward. At this time all the outer colonies became effectively cutoff from the asteroid belt and each other. Simultaneous invasion groups blockaded Titan, Io, Ganymede, Europa and Tethys. Various military and militia units were cut off from their home worlds and forced to group together and fight or go to ground, on their own. Wave after wave of Collective landing forces invaded after only trivial resistance in space. So severely weakened after 2 decades of war, there was almost no space forces left for resistance and almost no logistics left to support what was there. Despite the most fanatical efforts by colonial space forces the results were always the same: complete annihilation.
What certainly looked like the end of the sovereignty for the outer colonies turned out to be the undoing of their conqueror. Finally, after so many years of exploitation, the pressure of existence finally proved too much and the exploited rose in massive civil war. In three weeks several regional conflicts became a global conflict as one Regional Guard force after another either rose against or was destroyed defending the Collective Era. The Collective Military, pared to the bone for “Open Arms” resorted to all means necessary to restore order, and in the process, destroyed themselves. Weapons, long unused on Terra were brought out of retirement in a last ditch attempt to hold back the armed partisan masses. Neutron weapons decimated billions as escalation followed escalation because no one recognized an authority who could say “stop”.
At first the news off planet was treated with disbelief, then with anxiety and finally with cold terror as reality struck home in the form of discontinued logistics shipments and empty depots and finally, by the static on all communications coming from Earth. By January 245 the colonies had lost all order, all regular social systems and almost all economic and energy infrastructures had broken down. All military cohesion and discipline had completely dissolved with commanders turning into regional warlords, fighting over whatever could be salvaged in order to bring back some semblance of the security of the past.
From Earth, there is no contact at all…
Objective:
In Eol Beta there are many different was to play the game. The major objectives are,
Resource Points:
There are three types of resource points in Eol Beta. The Resource Points are static flags and parked in certain active parts of the map. Usually the higher resource points are the more active parts, then filtering out to the minors. Resource Points give periodic(Every 5 minutes) rewards to the team that is holding them at the end of the timers.
The three types of resource points are:
Minor Resource Points: Minor Resource Points are the lowest rewards of the three types, giving very little cash and experience.
Resource Points: Resource Points are usually closer to the Major Resource Points in both location as well as reward.
Major Resource Points: The Major Resource Points are what every team wants to capture the most of, these pack a pretty decent cash and experience point reward per reward period but can sometimes be harder to defend.
King of the Hill(KoTH):
There are KoTH games that run alongside the constant flag game. KoTH games are usually pretty short, at the beginning of each game every player is given a “crown” marked by a K next to their name and a blinking heart in game. The last team that has a player with their crown left wins the KoTH game and receives a small reward. There are two ways to lose your crown:
There is an expire timer, if this reaches zero your crown expires and in order to keep it from expiring you must kill. As well, when a player dies he or she loses their crown. The only way to regain your crown during a game is to kill two other players that still have their crowns.
Standards:
These Standards have a longer expire time than most other zones “flags” because in order to get a reward from them, you must hold onto them, once dropped they return to where they spawn unowned. Once you get above a 1000 bounty each kill(unless you’ve just killed that player) will reset the flag expire timer and you will continue getting its rewards.
The three types of Standards are:
Citizens Standard: This Standard gives little cash, experience, and points but can be held by any class.
Elite Unit Standard: This Standard gives more of all three but its main attribute is experience, this standard gives the most experience gain.
Mercenaries Standard: This Standard is similar to the Elite Unit Standard but instead of more experience, its main attribute is cash, this Standard gives the most cash bonus.
Gameplay:
Eol Beta was one of the first zones of it’s kind, combining many different aspects of gameplay ranging from bountying to basing around resources. Beta was a long time in the making, starting out as the legendary War Zone Alpha, and graduating into Chaos in Eol, then Eol Alpha, finally into the ever awaited Eol Beta. Eol Beta was probably one of the largest maps we’ve seen to date, with lots of usable space for its huge playerbase to move about in. Large Scale bounty teams attacking King of the Hillers attacking basers, this zone was all out war, which is exactly the reason it was one of the most popular post pay-to-play era zones.
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